Source code for fastplotlib.axes._axes

import math

import numpy as np

import pygfx
from pylinalg import quat_from_vecs, vec_transform_quat

from ..utils.enums import RenderQueue
from ..utils import global_config

GRID_PLANES = ["xy", "xz", "yz"]

CANONICAL_BAIS = np.array([[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]])


# very thin subclass that just adds GridMaterial properties to this world object for easier user control
[docs] class Grid(pygfx.Grid): @property def major_step(self) -> tuple[float, float]: """The step distance between the major grid lines.""" return self.material.major_step @major_step.setter def major_step(self, step: tuple[float, float]): self.material.major_step = step @property def minor_step(self) -> tuple[float, float]: """The step distance between the minor grid lines.""" return self.material.minor_step @minor_step.setter def minor_step(self, step: tuple[float, float]): self.material.minor_step = step @property def axis_thickness(self) -> float: """The thickness of the axis lines.""" return self.material.axis_thickness @axis_thickness.setter def axis_thickness(self, thickness: float): self.material.axis_thickness = thickness @property def major_thickness(self) -> float: """The thickness of the major grid lines.""" return self.material.major_thickness @major_thickness.setter def major_thickness(self, thickness: float): self.material.major_thickness = thickness @property def minor_thickness(self) -> float: """The thickness of the minor grid lines.""" return self.material.minor_thickness @minor_thickness.setter def minor_thickness(self, thickness: float): self.material.minor_thickness = thickness @property def thickness_space(self) -> str: """The coordinate space in which the thicknesses are expressed. See :obj:`pygfx.utils.enums.CoordSpace`: """ return self.material.thickness_space @thickness_space.setter def thickness_space(self, value: str): self.material.thickness_space = value @property def axis_color(self) -> str: """The color of the axis lines.""" return self.material.axis_color @axis_color.setter def axis_color(self, color: str): self.material.axis_color = color @property def major_color(self) -> str: """The color of the major grid lines.""" return self.material.major_color @major_color.setter def major_color(self, color: str): self.material.major_color = color @property def minor_color(self) -> str: """The color of the minor grid lines.""" return self.material.minor_color @minor_color.setter def minor_color(self, color: str): self.material.minor_color = color @property def infinite(self) -> bool: """Whether the grid is infinite. If not infinite, the grid is 1x1 in world space, scaled, rotated, and positioned with the object's transform. (Infinite grids are not actually infinite. Rather they move along with the camera, and are sized based on the distance between the camera and the grid.) """ return self.material.infinite @infinite.setter def infinite(self, value: str): self.material.infinite = value
[docs] class Grids(pygfx.Group): """Just a class to make accessing the grids easier""" def __init__(self, *, xy, xz, yz): super().__init__() self._xy = xy self._xz = xz self._yz = yz self.add(xy, xz, yz) @property def xy(self) -> Grid: """xy grid""" return self._xy @property def xz(self) -> Grid: """xz grid""" return self._xz @property def yz(self) -> Grid: """yz grid""" return self._yz
[docs] class Ruler(pygfx.Ruler): """pygfx.Ruler subclass that adds a rotated axis label.""" def __init__(self, *, color="#fff", alpha_mode=None, render_queue=None, **kwargs): super().__init__( color=color, alpha_mode=alpha_mode, render_queue=render_queue, **kwargs ) self._label = pygfx.Text( screen_space=True, anchor="middle-center", font_size=20, material=pygfx.TextMaterial( color=color, alpha_mode="auto", render_queue=RenderQueue.overlay + 50, aa=True, ), ) self._label.visible = False self.add(self._label) self.text.material.outline_thickness = 0.5 @property def label(self) -> pygfx.Text: """Axis label. Set text via ``label.set_text('label text')``""" return self._label @property def color(self): return self._text.material.color @color.setter def color(self, color): self._text.material.color = color self._line.material.color = color self._points.material.edge_color = color self._label.material.color = color
[docs] def update(self, camera, canvas_size): stats = super().update(camera, canvas_size) self._update_label() return stats
def _update_label(self): # update the label position t1, t2 = self._visible_part_coords if t1 == t2: self._label.visible = False return self._label.visible = True mid_t = 0.5 * (t1 + t2) self._label.local.position = ( self._start_pos * (1 - mid_t) + self._end_pos * mid_t ) vec = self._visible_part_screen_vec angle = math.atan2(vec[1], vec[0]) # the side of the line that the tick labels are on, as a screen space unit vector. this is # the same rule that pygfx uses to anchor the tick labels themselves, and the screen vector # already carries the camera scale, the viewport aspect and the ruler's orientation, so # none of those need a case of their own. if self.tick_side == "left": px, py = -math.sin(angle), math.cos(angle) else: px, py = math.sin(angle), -math.cos(angle) # a ruler that runs right to left, or top to bottom, on screen would render the label # upside down, so turn it around. that turns the label's own axes around with it upside_down = not (-0.5 * math.pi < angle <= 0.5 * math.pi) if upside_down: angle -= math.copysign(math.pi, angle) # pylinalg uses [x, y, z, w] quaternion format self._label.local.rotation = np.array( [0.0, 0.0, math.sin(angle / 2), math.cos(angle / 2)] ) # the label is rotated onto the line, so in its own frame the line runs along x and the # ticks sit on one side of it, +y or -y. anchoring it to that side offsets it in screen # pixels, which is what keeps the camera scale and the viewport aspect out of the placement if (self.tick_side == "left") != upside_down: anchor = "bottom-center" else: anchor = "top-center" # max extent of the tick labels in that same perpendicular direction. # tick labels are unrotated screen-space text, so we project their # axis-aligned _rect onto (px, py) directly. px_pos, px_neg = max(px, 0), min(px, 0) py_pos, py_neg = max(py, 0), min(py, 0) tick_extent_px = max( ( px_pos * b._rect.right + px_neg * b._rect.left + py_pos * b._rect.top + py_neg * b._rect.bottom for b in self.text._text_blocks if b._rect.width > 0 or b._rect.height > 0 ), default=0.0, ) # gap between the tick labels and the label. a text rect is tight on its left and right, # but its top and bottom are the font's ascender and descender, which neither a tick # number nor most labels reach. that padding already separates the two where the offset is # vertical, so only add a gap to the extent that the offset is horizontal gap_px = abs(px) * 0.5 * self._label.font_size anchor_offset = max(tick_extent_px, 0.0) + gap_px # both of these re-run the text layout, so only set them when they actually change if self._label._anchor != anchor: self._label.anchor = anchor if self._label._anchor_offset != anchor_offset: self._label.anchor_offset = anchor_offset
[docs] @global_config.register class Axes: config = global_config.descriptor @global_config.declare( "intersection", "tick_size", "line_width", "tick_marker", "color", "grids", "grid_kwargs", "auto_grid", ) def __init__( self, plot_area, intersection: tuple[int, int, int] | None = None, tick_size: float = 8.0, line_width: float = 2.0, tick_marker: str = "tick", color: str = "#fff", x_kwargs: dict = None, y_kwargs: dict = None, z_kwargs: dict = None, grids: bool = True, grid_kwargs: dict = None, auto_grid: bool = True, offset: np.ndarray = np.array([0.0, 0.0, 0.0]), basis: np.ndarray = np.array( [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]] ), ): self._plot_area = plot_area x_kwargs = x_kwargs or {} y_kwargs = y_kwargs or {} z_kwargs = z_kwargs or {} generic_kwargs = dict( tick_size=tick_size, line_width=line_width, tick_marker=tick_marker, # 'tick' for both-sides, 'tick_left' or 'tick_right' for one-sided color=color, ) x_kwargs = dict( tick_side="right", **generic_kwargs, **x_kwargs, ) y_kwargs = dict( tick_side="left", **generic_kwargs, **y_kwargs, ) z_kwargs = dict( tick_side="left", **generic_kwargs, **z_kwargs, ) # create ruler for each dim self._x = Ruler(alpha_mode="solid", render_queue=RenderQueue.axes, **x_kwargs) self._y = Ruler(alpha_mode="solid", render_queue=RenderQueue.axes, **y_kwargs) self._z = Ruler(alpha_mode="solid", render_queue=RenderQueue.axes, **z_kwargs) # We render the lines and ticks as solid, but enable aa for text for prettier glyphs for ruler in self._x, self._y, self._z: ruler.line.material.depth_compare = "<=" ruler.points.material.depth_compare = "<=" ruler.text.material.depth_compare = "<=" ruler.text.material.alpha_mode = "auto" ruler.text.material.aa = True ruler.label.material.depth_compare = "<=" self._offset = offset # *MUST* instantiate some start and end positions for the rulers else kernel crashes immediately # probably a WGPU rust panic self.x.start_pos = 0, 0, 0 self.x.end_pos = 100, 0, 0 self.x.start_value = self.x.start_pos[0] - offset[0] statsx = self.x.update( self._plot_area.camera, self._plot_area.viewport.logical_size ) self.y.start_pos = 0, 0, 0 self.y.end_pos = 0, 100, 0 self.y.start_value = self.y.start_pos[1] - offset[1] statsy = self.y.update( self._plot_area.camera, self._plot_area.viewport.logical_size ) self.z.start_pos = 0, 0, 0 self.z.end_pos = 0, 0, 100 self.z.start_value = self.z.start_pos[1] - offset[2] self.z.update(self._plot_area.camera, self._plot_area.viewport.logical_size) # world object for the rulers + grids self._world_object = pygfx.Group() # add rulers self.world_object.add( self.x, self.y, self.z, ) # set z ruler invisible for orthographic projections for now if self._plot_area.camera.fov == 0: # TODO: allow any orientation in the future even for orthographic projections self.z.visible = False if grid_kwargs is None: grid_kwargs = dict() # The grid is a bit weird, because it makes use of transparency to fade off in the distance. # But w want it to write depth, so that objects that are drawn behind it are partually hidden. # So we set alha_mode to 'auto'. We make it draw earlier than other 'auto' objects, under the # assumption that most interesting stuff is in front of the grid, and artifacts behind the grid are less # bad than those in front. Note that fully opaque objects blend perfectly fine with the grid. Artifacts # should only emerge for objects that have semi-transparent fragments. grid_kwargs = dict( alpha_mode="auto", render_queue=RenderQueue.auto + 50, major_step=10, minor_step=1, thickness_space="screen", major_thickness=2, minor_thickness=0.5, infinite=True, **grid_kwargs, ) if grids: _grids = dict() for plane in GRID_PLANES: grid = Grid( geometry=None, material=pygfx.GridMaterial(**grid_kwargs), orientation=plane, visible=False, ) _grids[plane] = grid self._grids = Grids(**_grids) self.world_object.add(self._grids) if self._plot_area.camera.fov == 0: # orthographic projection, place grids far away self._grids.local.z = -1000 major_step_x, major_step_y = statsx["tick_step"], statsy["tick_step"] self.grids.xy.material.major_step = major_step_x, major_step_y self.grids.xy.material.minor_step = 0.2 * major_step_x, 0.2 * major_step_y else: self._grids = False self._intersection = intersection self._auto_grid = auto_grid self._basis = None self.basis = basis self._last_state = self._get_view_state() @property def world_object(self) -> pygfx.WorldObject: return self._world_object @property def basis(self) -> np.ndarray: """get or set the basis, shape is [3, 3]""" return self._basis @basis.setter def basis(self, basis: np.ndarray): if basis.shape != (3, 3): raise ValueError # apply quaternion to each of x, y, z rulers for dim, cbasis, new_basis in zip(["x", "y", "z"], CANONICAL_BAIS, basis): ruler: Ruler = getattr(self, dim) ruler.local.rotation = quat_from_vecs(cbasis, new_basis) @property def offset(self) -> np.ndarray: """offset of the axes""" return self._offset @offset.setter def offset(self, value: np.ndarray): self._offset = value @property def x(self) -> Ruler: """x axis ruler""" return self._x @property def y(self) -> Ruler: """y axis ruler""" return self._y @property def z(self) -> Ruler: """z axis ruler""" return self._z @property def grids(self) -> Grids | bool: """grids for each plane: xy, xz, yz""" return self._grids @property def colors(self) -> tuple[pygfx.Color]: return tuple(getattr(self, dim).line.material.color for dim in ["x", "y", "z"]) @colors.setter def colors(self, colors: tuple[pygfx.Color | str]): """get or set the colors for the x, y, and z rulers""" if len(colors) != 3: raise ValueError for dim, color in zip(["x", "y", "z"], colors): getattr(self, dim).line.material.color = color @property def color(self) -> pygfx.Color: """get or set a single color for all rulers""" return self._x.color @color.setter def color(self, color: pygfx.Color | str): for ruler in (self._x, self._y, self._z): ruler.color = color @property def auto_grid(self) -> bool: """auto adjust the grid on each render cycle""" return self._auto_grid @auto_grid.setter def auto_grid(self, value: bool): self._auto_grid = value @property def visible(self) -> bool: """set visibility of all axes elements, rulers and grids""" return self._world_object.visible @visible.setter def visible(self, value: bool): self._world_object.visible = value @property def intersection(self) -> tuple[float, float, float] | None: return self._intersection @intersection.setter def intersection(self, intersection: tuple[float, float, float] | None): """ intersection point of [x, y, z] rulers. Set (0, 0, 0) for origin Set to `None` to follow when panning through the scene with orthographic projection """ if intersection is None: self._intersection = None return if len(intersection) != 3: raise ValueError( "intersection must be a float of 3 elements for [x, y, z] or `None`" ) self._intersection = tuple(float(v) for v in intersection) def _get_view_state(self) -> tuple: viewport = self._plot_area.viewport cam_matrix = self._plot_area.camera.camera_matrix.tobytes() scale = self._plot_area.camera.local.scale.tobytes() # the label margins are the other half of what places the rulers, and they are not known # until the text has been laid out, which only happens once it has been drawn. tracking # them here is what redoes the placement on the frame after that, and on any later change # in the width of a tick label return ( cam_matrix, viewport.rect, viewport.logical_size, scale, self._get_label_margins(), )
[docs] def update_using_bbox(self, bbox): """ Update the axes w.r.t. the given bbox Parameters ---------- bbox: np.ndarray array of shape [2, 3], [[xmin, ymin, zmin], [xmax, ymax, zmax]] """ # flip axes if camera scale is flipped if self._plot_area.camera.local.scale_x < 0: bbox[0, 0], bbox[1, 0] = bbox[1, 0], bbox[0, 0] if self._plot_area.camera.local.scale_y < 0: bbox[0, 1], bbox[1, 1] = bbox[1, 1], bbox[0, 1] if self._plot_area.camera.local.scale_z < 0: bbox[0, 2], bbox[1, 2] = bbox[1, 2], bbox[0, 2] if self.intersection is None: intersection = (0, 0, 0) else: intersection = self.intersection self.update(bbox, intersection)
def _get_label_margins(self) -> tuple[float, float]: """ How far the x and y tick labels, plus their axis labels, reach from their ruler, in pixels The fallbacks are for text that has not been laid out yet, which is the case until it has been drawn once. """ x_blocks = [b for b in self.x.text._text_blocks if b._rect.height > 0] x_margin = ( max(abs(b._rect.bottom) for b in x_blocks) if x_blocks else 1.5 * self.x.text.font_size ) if self.x._label._text_blocks: # the axis label starts at the tick margin, and its own body follows x_margin += 1.5 * self.x._label.font_size y_blocks = [b for b in self.y.text._text_blocks if b._rect.width > 0] y_margin = ( max(abs(b._rect.left) for b in y_blocks) if y_blocks else 6 * self.y.text.font_size ) if self.y._label._text_blocks: y_margin += 1.5 * self.y._label.font_size return x_margin, y_margin
[docs] def update_using_camera(self): """ Update the axes w.r.t the current camera state For orthographic projections of the xy plane, it will calculate the inverse projection of the screen space onto world space to determine the current range of the world space to set the rulers and ticks For perspective projections it will just use the bbox of the scene to set the rulers """ if not self.visible: return state = self._get_view_state() if state == self._last_state: # no changes in the camera, the viewport rect, or the size of the labels return *_, (x_margin, y_margin) = state if self._plot_area.camera.fov == 0: xpos, ypos, width, height = self._plot_area.viewport.rect # orthographic projection, get ranges using inverse # get range of screen space by getting the corners xmin, xmax = xpos, xpos + width ymin, ymax = ypos + height, ypos min_vals = self._plot_area.map_screen_to_world((xmin, ymin)) max_vals = self._plot_area.map_screen_to_world((xmax, ymax)) if min_vals is None or max_vals is None: return world_xmin, world_ymin, _ = min_vals world_xmax, world_ymax, _ = max_vals world_zmin, world_zmax = 0, 0 bbox = np.array( [ [world_xmin, world_ymin, world_zmin], [world_xmax, world_ymax, world_zmax], ] ) else: # set ruler start and end positions based on scene bbox bbox = self._plot_area._fpl_graphics_scene.get_world_bounding_box() if self.intersection is None: if self._plot_area.camera.fov == 0: # put the rulers in the bottom left corner, clear of their own labels padding = 4 intersection = self._plot_area.map_screen_to_world( (xpos + y_margin + padding, ypos + height - x_margin - padding) ) else: # force origin since None is not supported for Persepctive projections self._intersection = (0, 0, 0) intersection = self._intersection else: # axes intersect at the origin intersection = self.intersection self.update(bbox, intersection) self._last_state = state
[docs] def update(self, bbox, intersection): """ Update the axes using the given bbox and ruler intersection point Parameters ---------- bbox: np.ndarray array of shape [2, 3], [[xmin, ymin, zmin], [xmax, ymax, zmax]] intersection: float, float, float intersection point of the x, y, z ruler """ world_xmin, world_ymin, world_zmin = bbox[0] world_xmax, world_ymax, world_zmax = bbox[1] world_x_10, world_y_10, world_z_10 = intersection # swap min and max for each dimension if necessary if self._plot_area.camera.local.scale_y < 0: world_ymin, world_ymax = world_ymax, world_ymin self.y.tick_side = "right" # swap tick side self.x.tick_side = "right" else: self.y.tick_side = "left" self.x.tick_side = "right" if self._plot_area.camera.local.scale_x < 0: world_xmin, world_xmax = world_xmax, world_xmin self.x.tick_side = "left" self.x.start_pos = world_xmin, world_y_10, world_z_10 self.x.end_pos = world_xmax, world_y_10, world_z_10 self.x.start_value = self.x.start_pos[0] - self.offset[0] statsx = self.x.update( self._plot_area.camera, self._plot_area.viewport.logical_size ) self.y.start_pos = world_x_10, world_ymin, world_z_10 self.y.end_pos = world_x_10, world_ymax, world_z_10 self.y.start_value = self.y.start_pos[1] - self.offset[1] statsy = self.y.update( self._plot_area.camera, self._plot_area.viewport.logical_size ) if self._plot_area.camera.fov != 0: self.z.start_pos = world_x_10, world_y_10, world_zmin self.z.end_pos = world_x_10, world_y_10, world_zmax self.z.start_value = self.z.start_pos[2] - self.offset[2] statsz = self.z.update( self._plot_area.camera, self._plot_area.viewport.logical_size ) major_step_z = statsz["tick_step"] if self.grids: if self.auto_grid: major_step_x, major_step_y = statsx["tick_step"], statsy["tick_step"] self.grids.xy.major_step = major_step_x, major_step_y self.grids.xy.minor_step = 0.2 * major_step_x, 0.2 * major_step_y if self._plot_area.camera.fov != 0: self.grids.xz.major_step = major_step_x, major_step_z self.grids.xz.minor_step = 0.2 * major_step_x, 0.2 * major_step_z self.grids.yz.material.major_step = major_step_y, major_step_z self.grids.yz.minor_step = 0.2 * major_step_y, 0.2 * major_step_z