TextureArray#
TextureArray#
Constructor#
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Manages an array of Textures representing chunks of an image. |
Properties#
column indices that are used to chunk the big data array into individual Textures on the GPU |
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Colorspace, read only |
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whether or not a cpu buffer exists for this TextureArray |
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row indices that are used to chunk the big data array into individual Textures on the GPU |
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the shape of the represented data, [n_rows, n_cols] or [n_rows, n_cols, 3 | 4] |
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array buffer if Texture has a cpu buffer, otherwise None |
Methods#
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Add an event handler. |
Block all events from this feature |
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Clear all event handlers |
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Remove a registered event |
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Graphic Feature value setter, must be implemented in subclass |