TextureArrayVolume#
TextureArrayVolume#
Constructor#
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Manages an array of Textures representing chunks of an image.  | 
Properties#
array of buffers that are mapped to the GPU  | 
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column indices that are used to chunk the big data array into individual Textures on the GPU  | 
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row indices that are used to chunk the big data array into individual Textures on the GPU  | 
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The full array that represents all the data within this TextureArray  | 
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z dimension indices that are used to chunk the big data array into individual Textures on the GPU  | 
Methods#
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Add an event handler.  | 
Block all events from this feature  | 
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Clear all event handlers  | 
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Remove a registered event   | 
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Graphic Feature value setter, must be implemented in subclass  |