TextureArray#

TextureArray#

Constructor#

TextureArray(data[, isolated_buffer])

Properties#

TextureArray.buffer

TextureArray.col_indices

column indices that are used to chunk the big data array into individual Textures on the GPU

TextureArray.row_indices

row indices that are used to chunk the big data array into individual Textures on the GPU

TextureArray.shared

TextureArray.value

Graphic Feature value, must be implemented in subclass

Methods#

TextureArray.add_event_handler(handler)

Add an event handler.

TextureArray.block_events(val)

Block all events from this feature

TextureArray.clear_event_handlers()

Clear all event handlers

TextureArray.remove_event_handler(handler)

Remove a registered event handler.

TextureArray.set_value(graphic, value)

Graphic Feature value setter, must be implemented in subclass