add_scatter#
- Subplot.add_scatter(data, colors='w', uniform_color=False, alpha=1.0, cmap=None, cmap_transform=None, isolated_buffer=True, sizes=1, uniform_size=False, **kwargs)#
Create a Scatter Graphic, 2d or 3d
- Parameters:
data (array-like) – Scatter data to plot, 2D must be of shape [n_points, 2], 3D must be of shape [n_points, 3]
colors (str, array, or iterable, default "w") – specify colors as a single human readable string, a single RGBA array, or an iterable of strings or RGBA arrays
uniform_color (bool, default False) – if True, uses a uniform buffer for the scatter point colors, basically saves GPU VRAM when the entire line has a single color
alpha (float, optional, default 1.0) – alpha value for the colors
cmap (str, optional) – apply a colormap to the scatter instead of assigning colors manually, this overrides any argument passed to “colors”
cmap_transform (1D array-like or list of numerical values, optional) – if provided, these values are used to map the colors from the cmap
isolated_buffer (bool, default True) – whether the buffers should be isolated from the user input array. Generally always
True
,False
is for rare advanced use.sizes (float or iterable of float, optional, default 1.0) – size of the scatter points
uniform_size (bool, default False) – if True, uses a uniform buffer for the scatter point sizes, basically saves GPU VRAM when all scatter points are the same size
kwargs – passed to Graphic
- Return type: