TextureArrayVolume#

TextureArrayVolume#

Constructor#

TextureArrayVolume(data[, isolated_buffer])

Manages an array of Textures representing chunks of an image.

Properties#

TextureArrayVolume.buffer

array of buffers that are mapped to the GPU

TextureArrayVolume.col_indices

column indices that are used to chunk the big data array into individual Textures on the GPU

TextureArrayVolume.row_indices

row indices that are used to chunk the big data array into individual Textures on the GPU

TextureArrayVolume.value

The full array that represents all the data within this TextureArray

TextureArrayVolume.zdim_indices

z dimension indices that are used to chunk the big data array into individual Textures on the GPU

Methods#

TextureArrayVolume.add_event_handler(handler)

Add an event handler.

TextureArrayVolume.block_events(val)

Block all events from this feature

TextureArrayVolume.clear_event_handlers()

Clear all event handlers

TextureArrayVolume.remove_event_handler(handler)

Remove a registered event handler.

TextureArrayVolume.set_value(graphic, value)

Graphic Feature value setter, must be implemented in subclass