map_world_to_model# ScatterGraphic.map_world_to_model(position)# map position from world space to model (data) space, basically applies the inverse world affine transform Parameters: position ((float, float, float) or (float, float)) – (x, y, z) or (x, y) position. If z is not provided then 0 is used. Returns: (x, y, z) position in world space Return type: np.ndarray