look_at#
- Ruler.look_at(target)#
Orient the object so it looks at the given position.
This sets the object’s rotation such that its
forwarddirection points towardstarget(given in world space). This rotation takes reference_up into account, i.e., the rotation is chosen in such a way that a camera lookingforwardfollows the rotation of a human head looking around without tilting the head sideways.